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phrozen.org >> Demo Coding
| Once Upon a time |
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i made my first demo code in the summer of '95 on a 486dx2/66 with most of the 3d->2d stuff written in asm. unfortunately i lost the source ;( this is what hooked me on coding. i have made several attemptes at making a demo engine. with each one i got a little further. After trying DX and OGL i have decided to go with OpenGl. NeHe has some good stuff to get started
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| Screenshoots from BW2/BW3 engines |
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BW3 Intro. blur/fade effect on logo
BW3 Intro (mcubes are not mine. i ripped the source from an old 3d engine. code was pascal. i only turned it into c and thought it what opengl is)
smokecol based on particle class
Flare
swirl effect
the mesh loader in action
A software renderer. about 10% done ;) textured and shaded triangles are working though
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