phrozen.org >> Demo Coding

Once Upon a time
i made my first demo code in the summer of '95 on a 486dx2/66 with most of the 3d->2d stuff written in asm. unfortunately i lost the source ;( this is what hooked me on coding. i have made several attemptes at making a demo engine. with each one i got a little further. After trying DX and OGL i have decided to go with OpenGl. NeHe has some good stuff to get started


Download
BW3 Intro exe
BW3 effects 3 exe files
BW3 Source code
A.LP2003 software renderer


Screenshoots from BW2/BW3 engines
BW3 Intro. blur/fade effect on logo

BW3 Intro (mcubes are not mine. i ripped the source from an old 3d engine. code was pascal. i only turned it into c and thought it what opengl is)

smokecol based on particle class

Flare

swirl effect

the mesh loader in action

A software renderer. about 10% done ;) textured and shaded triangles are working though



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